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00022 #ifndef TNT_ARRAY3D_H
00023 #define TNT_ARRAY3D_H
00024
00025 #include <cstdlib>
00026 #include <iostream>
00027 #ifdef TNT_BOUNDS_CHECK
00028 #include <assert.h>
00029 #endif
00030
00031 #include "tnt_array1d.h"
00032 #include "tnt_array2d.h"
00033
00034 namespace TNT
00035 {
00036
00037 template <class T>
00038 class Array3D
00039 {
00040
00041
00042 private:
00043 Array1D<T> data_;
00044 Array2D<T*> v_;
00045 int m_;
00046 int n_;
00047 int g_;
00048
00049
00050 public:
00051
00052 typedef T value_type;
00053
00054 Array3D();
00055 Array3D(int m, int n, int g);
00056 Array3D(int m, int n, int g, T val);
00057 Array3D(int m, int n, int g, T *a);
00058
00059 inline operator T***();
00060 inline operator const T***();
00061 inline Array3D(const Array3D &A);
00062 inline Array3D & operator=(const T &a);
00063 inline Array3D & operator=(const Array3D &A);
00064 inline Array3D & ref(const Array3D &A);
00065 Array3D copy() const;
00066 Array3D & inject(const Array3D & A);
00067
00068 inline T** operator[](int i);
00069 inline const T* const * operator[](int i) const;
00070 inline int dim1() const;
00071 inline int dim2() const;
00072 inline int dim3() const;
00073 ~Array3D();
00074
00075
00076
00077 inline int ref_count(){ return data_.ref_count(); }
00078 Array3D subarray(int i0, int i1, int j0, int j1,
00079 int k0, int k1);
00080 };
00081
00082 template <class T>
00083 Array3D<T>::Array3D() : data_(), v_(), m_(0), n_(0) {}
00084
00085 template <class T>
00086 Array3D<T>::Array3D(const Array3D<T> &A) : data_(A.data_),
00087 v_(A.v_), m_(A.m_), n_(A.n_), g_(A.g_)
00088 {
00089 }
00090
00091
00092
00093 template <class T>
00094 Array3D<T>::Array3D(int m, int n, int g) : data_(m*n*g), v_(m,n),
00095 m_(m), n_(n), g_(g)
00096 {
00097
00098 if (m>0 && n>0 && g>0)
00099 {
00100 T* p = & (data_[0]);
00101 int ng = n_*g_;
00102
00103 for (int i=0; i<m_; i++)
00104 {
00105 T* ping = p+ i*ng;
00106 for (int j=0; j<n; j++)
00107 v_[i][j] = ping + j*g_;
00108 }
00109 }
00110 }
00111
00112
00113
00114 template <class T>
00115 Array3D<T>::Array3D(int m, int n, int g, T val) : data_(m*n*g, val),
00116 v_(m,n), m_(m), n_(n), g_(g)
00117 {
00118 if (m>0 && n>0 && g>0)
00119 {
00120
00121 T* p = & (data_[0]);
00122 int ng = n_*g_;
00123
00124 for (int i=0; i<m_; i++)
00125 {
00126 T* ping = p+ i*ng;
00127 for (int j=0; j<n; j++)
00128 v_[i][j] = ping + j*g_;
00129 }
00130 }
00131 }
00132
00133
00134
00135 template <class T>
00136 Array3D<T>::Array3D(int m, int n, int g, T* a) :
00137 data_(m*n*g, a), v_(m,n), m_(m), n_(n), g_(g)
00138 {
00139
00140 if (m>0 && n>0 && g>0)
00141 {
00142 T* p = & (data_[0]);
00143 int ng = n_*g_;
00144
00145 for (int i=0; i<m_; i++)
00146 {
00147 T* ping = p+ i*ng;
00148 for (int j=0; j<n; j++)
00149 v_[i][j] = ping + j*g_;
00150 }
00151 }
00152 }
00153
00154
00155
00156 template <class T>
00157 inline T** Array3D<T>::operator[](int i)
00158 {
00159 #ifdef TNT_BOUNDS_CHECK
00160 assert(i >= 0);
00161 assert(i < m_);
00162 #endif
00163
00164 return v_[i];
00165
00166 }
00167
00168 template <class T>
00169 inline const T* const * Array3D<T>::operator[](int i) const
00170 { return v_[i]; }
00171
00172 template <class T>
00173 Array3D<T> & Array3D<T>::operator=(const T &a)
00174 {
00175 for (int i=0; i<m_; i++)
00176 for (int j=0; j<n_; j++)
00177 for (int k=0; k<g_; k++)
00178 v_[i][j][k] = a;
00179
00180 return *this;
00181 }
00182
00183 template <class T>
00184 Array3D<T> Array3D<T>::copy() const
00185 {
00186 Array3D A(m_, n_, g_);
00187 for (int i=0; i<m_; i++)
00188 for (int j=0; j<n_; j++)
00189 for (int k=0; k<g_; k++)
00190 A.v_[i][j][k] = v_[i][j][k];
00191
00192 return A;
00193 }
00194
00195
00196 template <class T>
00197 Array3D<T> & Array3D<T>::inject(const Array3D &A)
00198 {
00199 if (A.m_ == m_ && A.n_ == n_ && A.g_ == g_)
00200
00201 for (int i=0; i<m_; i++)
00202 for (int j=0; j<n_; j++)
00203 for (int k=0; k<g_; k++)
00204 v_[i][j][k] = A.v_[i][j][k];
00205
00206 return *this;
00207 }
00208
00209
00210
00211 template <class T>
00212 Array3D<T> & Array3D<T>::ref(const Array3D<T> &A)
00213 {
00214 if (this != &A)
00215 {
00216 m_ = A.m_;
00217 n_ = A.n_;
00218 g_ = A.g_;
00219 v_ = A.v_;
00220 data_ = A.data_;
00221 }
00222 return *this;
00223 }
00224
00225 template <class T>
00226 Array3D<T> & Array3D<T>::operator=(const Array3D<T> &A)
00227 {
00228 return ref(A);
00229 }
00230
00231
00232 template <class T>
00233 inline int Array3D<T>::dim1() const { return m_; }
00234
00235 template <class T>
00236 inline int Array3D<T>::dim2() const { return n_; }
00237
00238 template <class T>
00239 inline int Array3D<T>::dim3() const { return g_; }
00240
00241
00242
00243 template <class T>
00244 Array3D<T>::~Array3D() {}
00245
00246 template <class T>
00247 inline Array3D<T>::operator T***()
00248 {
00249 return v_;
00250 }
00251
00252
00253 template <class T>
00254 inline Array3D<T>::operator const T***()
00255 {
00256 return v_;
00257 }
00258
00259
00260 template <class T>
00261 Array3D<T> Array3D<T>::subarray(int i0, int i1, int j0,
00262 int j1, int k0, int k1)
00263 {
00264
00265
00266 if (!( 0 <= i0 && i0 <= i1 && i1 < m_ &&
00267 0 <= j0 && j0 <= j1 && j1 < n_ &&
00268 0 <= k0 && k0 <= k1 && k1 < g_))
00269 return Array3D<T>();
00270
00271
00272 Array3D<T> A;
00273 A.data_ = data_;
00274 A.m_ = i1-i0+1;
00275 A.n_ = j1-j0+1;
00276 A.g_ = k1-k0+1;
00277 A.v_ = Array2D<T*>(A.m_,A.n_);
00278 T* p = &(data_[0]) + i0*n_*g_ + j0*g_ + k0;
00279
00280 for (int i=0; i<A.m_; i++)
00281 {
00282 T* ping = p + i*n_*g_;
00283 for (int j=0; j<A.n_; j++)
00284 A.v_[i][j] = ping + j*g_ ;
00285 }
00286
00287 return A;
00288 }
00289
00290
00291
00292 }
00293
00294 #endif
00295
00296